Program Listing for File TriangularDecomposition.h
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/* Author: Matt Maly */
#ifndef OMPL_EXTENSIONS_TRIANGLE_TRIANGULARDECOMPOSITION_
#define OMPL_EXTENSIONS_TRIANGLE_TRIANGULARDECOMPOSITION_
#include "ompl/base/State.h"
#include "ompl/base/StateSampler.h"
#include "ompl/base/spaces/RealVectorBounds.h"
#include "ompl/control/planners/syclop/Decomposition.h"
#include "ompl/control/planners/syclop/GridDecomposition.h"
#include "ompl/util/RandomNumbers.h"
#include <ostream>
#include <vector>
#include <set>
namespace ompl
{
namespace control
{
class TriangularDecomposition : public Decomposition
{
// \todo: Switch all geometry code to use boost::geometry.
// This requires that we use boost version 1.47 or greater.
public:
struct Vertex
{
Vertex() = default;
Vertex(double vx, double vy);
bool operator==(const Vertex &v) const;
double x, y;
};
// A polygon is a list of vertices in counter-clockwise order.
struct Polygon
{
Polygon(int nv) : pts(nv)
{
}
virtual ~Polygon() = default;
std::vector<Vertex> pts;
};
struct Triangle : public Polygon
{
Triangle() : Polygon(3)
{
}
~Triangle() override = default;
std::vector<int> neighbors;
double volume;
};
TriangularDecomposition(const base::RealVectorBounds &bounds,
std::vector<Polygon> holes = std::vector<Polygon>(),
std::vector<Polygon> intRegs = std::vector<Polygon>());
~TriangularDecomposition() override;
int getNumRegions() const override
{
return triangles_.size();
}
double getRegionVolume(int triID) override;
void getNeighbors(int triID, std::vector<int> &neighbors) const override;
int locateRegion(const base::State *s) const override;
void sampleFromRegion(int triID, RNG &rng, std::vector<double> &coord) const override;
void setup();
void addHole(const Polygon &hole);
void addRegionOfInterest(const Polygon ®ion);
int getNumHoles() const;
int getNumRegionsOfInterest() const;
const std::vector<Polygon> &getHoles() const;
const std::vector<Polygon> &getAreasOfInterest() const;
int getRegionOfInterestAt(int triID) const;
// Debug method: prints this decomposition as a list of polygons
void print(std::ostream &out) const;
protected:
virtual int createTriangles();
std::vector<Triangle> triangles_;
std::vector<Polygon> holes_;
std::vector<Polygon> intRegs_;
std::vector<int> intRegInfo_;
double triAreaPct_;
private:
class LocatorGrid : public GridDecomposition
{
public:
LocatorGrid(int len, const Decomposition *d)
: GridDecomposition(len, d->getDimension(), d->getBounds()), triDecomp(d)
{
}
~LocatorGrid() override = default;
void project(const base::State *s, std::vector<double> &coord) const override
{
triDecomp->project(s, coord);
}
void sampleFullState(const base::StateSamplerPtr & /*sampler*/, const std::vector<double> & /*coord*/,
base::State * /*s*/) const override
{
}
const std::vector<int> &locateTriangles(const base::State *s) const
{
return regToTriangles_[locateRegion(s)];
}
void buildTriangleMap(const std::vector<Triangle> &triangles);
protected:
const Decomposition *triDecomp;
/* map from locator grid cell ID to set of triangles with which
* that cell intersects */
std::vector<std::vector<int>> regToTriangles_;
};
void buildLocatorGrid();
static bool triContains(const Triangle &tri, const std::vector<double> &coord);
static Vertex getPointInPoly(const Polygon &poly);
LocatorGrid locator;
};
}
}
#endif