Program Listing for File SphereStateSpace.h

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/* Author: Andreas Orthey */

#ifndef OMPL_BASE_SPACES_SPHERE_STATE_SPACE_
#define OMPL_BASE_SPACES_SPHERE_STATE_SPACE_

#include <ompl/base/StateSpace.h>
#include <ompl/base/spaces/SO2StateSpace.h>
#include <ompl/base/spaces/RealVectorStateSpace.h>
#include <Eigen/Core>

namespace ompl
{
    namespace base
    {
        class SphereStateSampler : public ompl::base::StateSampler
        {
        public:
            SphereStateSampler(const StateSpace *space);

            void sampleUniform(State *state) override;

            void sampleUniformNear(State *state, const State *near, double distance) override;

            void sampleGaussian(State *state, const State *mean, double stdDev) override;
        };

        class SphereStateSpace : public CompoundStateSpace
        {
        public:
            class StateType : public CompoundStateSpace::StateType
            {
            public:
                StateType() = default;

                double getTheta() const
                {
                    return as<SO2StateSpace::StateType>(0)->value;
                }
                double getPhi() const
                {
                    return as<RealVectorStateSpace::StateType>(1)->values[0];
                }

                void setTheta(double theta)
                {
                    as<SO2StateSpace::StateType>(0)->value = theta;
                }
                void setPhi(double phi)
                {
                    as<RealVectorStateSpace::StateType>(1)->values[0] = phi;
                }
                void setThetaPhi(double theta, double phi)
                {
                    setTheta(theta);
                    setPhi(phi);
                }
            };

            SphereStateSpace(double radius = 1.0);

            virtual ~SphereStateSpace() override = default;

            virtual StateSamplerPtr allocDefaultStateSampler() const override;

            virtual double getMeasure() const override;

            virtual double distance(const State *state1, const State *state2) const override;

            virtual State *allocState() const override;

            /* \brief Convert a state to a 3D vector to visualize the state
             * space. */
            Eigen::Vector3f toVector(const State *state) const;

        protected:
            double radius_{1.0};
        };
    }
}

#endif